So I had three nice levels and thought, hey, I’ll just share this with the community
KEYS:
left and right arrows - turn
up and down arrows - go foward or back
w and s - tilt camera up or down
enter - shoot bullet (when you get the purple box)
space - jump
x - activate switch
NOTE: for these next keys to work, you need a new GE build (I put these in because they look fun)
y - prewitt filter
u - greyscale filter
t - deactivate filters
I had to cut the background music for the uploaded demo, then it would be too big.
NOTE: score doesn’t carry over from level to level, and this is just a demo, with the difficulty of the mazes it’s best to complete it one level at a time anyway.
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Anyway, your demo is pretty cool so far but I think the player walks too slowly. Also, you should vary the textures a bit between levels, and fix the stretching in some areas like the steps. Other than that it looks alright = )
Falling down the stairs is how the physics engine works, I just use basic character physics here.
About walking too slow, I guess it could use a speedup, but since you got the .blend you could just raise the Dloc value in the player logic bricks (don’t change the slow walk labled bricks though, those are used to help keep the player from going through walls in the corners). Turning off ‘enable all frames’ keeps the player at a decent speed on my machine.
This is just a demo though, I just thought, what the heck, I have a nice demo, why not share it with the community.
Varying the textures can be easily done, and I’ve considered that for later levels, lighting was done to ensure constrast between sides.
Best way to go up the stairs is to go up while jumping (a little strange but I’m fine with it)