Finding the angle?

Hello,
I’m struggling to find the angle of some objects.
The screenshot below shows an armature with its X, Y, Z angles set to zero. But it’s clearly inclined, because it was rotated before, then had its rotations applied with “CTRL+A” → “Rotation” menu. Is there any way we can find its angle (Maybe just its edge angles)?

Also, the rectangular bar in the screenshot also has its X, Y, Z angles set to ZERO. Again, it’s clearly inclined, because it was rotated in edit mode, not in object mode. I’d really appreciate your help to find their angles. I don’t think they are necessary (because they are very simple), but I attached the blend files for these screenshots. Thank you in advance.


Test__Armature.blend (655.0 KB)
Test__Rectangular_Bar.blend (656.8 KB)

When you apply rotation the local axis is reset.
Afaik there is no way to get the lost information back. You have to rotate your mesh so it fits the local axis again.

You can get the rotations for a face when you create a plane and snap that plane to a face (enable align rotation to target). Then rotate the plane manually on the local z axis as desired or the z value goes to zero.

Thank you so much for the information.