Hi everyone I’ve been trying for a while now to rig the finger on my hand properly but it’s not working as you can see:
It seems like a stupid problem and should be easy to fix but I’m not sure how to fix it. Can someone help me out. Thanks.
HangRig.blend (213 KB)
for future reference this is a rigging/animation issue.
make sure that each vertex group is only affected by one bone.
(or where you need the feel to blend between 2 bones,
make sure to make the weights 50% for both the bones on specific verts).
Hope this helps & welcome to the forums.
remove the finger verts from “HandR”
they are getting pulled by both bones at 100% (which means 50% by each)
Thanks to both of you for your help and waylow, having the fingers selected on HandR was the problem so thank you for helping me with that.:yes: