Following up on my Classmate 1 project, I created this project. I learned a lot from the original, but even more from this one (including that the GIMP can be a touch unstable…). This was created under a much shorter time schedule than the first classmate, so I didn’t get enough time to get in as much detail as I would have liked. Like the other project, this one was to create a game ready character modeled after a human being. All of the textures were created from scratch as well using no photo reference. I cleaned this mesh up a lot compared to the last one, but it is significantly higher poly, and there are some issues with it.
Textures: one each - 1024x1024, 512x512, 256x256
Runtime Exploration (win):
Runtime Exploration (mac):
Runtime Exploration (mac) (low system reqs):
Source Files (need Blender and the GIMP):
I would love to find someone to host some of these files so that they can be used educationally further down the road. If you’re interested in hosting them, let me know.