Finished Hard Surface Subsurf Models in 2.49b

As it was, I was only commissioned to model these some 10 years ago. These are done. Modeled in Blender 2.49b

They were done to be rendered in wireframe. These particular renders were done later in Maya.













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You are insane. I absolutly love the amount of detail :scream:

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Thanks!

If you are interested I wrote a tutorial on sub surf modeling:
https://docs.lightwave3d.com/lw2019/appendices/user-created-tutorials/fundamentals-of-subpatch-modeling

Written for LightWave just before I switched to Blender.