Wow, you really nailed it. Fantastic work.
You are going to give him the mask as well, very cool! I wonder what your final goal with this project is… Will keep following.
wow wow wow wow wow wow wow wow wow wow wow wow wow wow wow wow wow wow wow wow wow wow wow wow wow wow wow wow wow wow wow wow wow wow wow wow wow wow wow wow wow wow wow wow wow wow wow wow wow wow wow wow wow wow. can’t wait to see the result !
Hi guys thanks for your replies again!
Toshi; I want to make a stormtrooper armor, and rig, I glad you like toshi:)
this is a current result of the helmet:
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Very a nice model!!
Jesus man…mind blown. I’ve been watch your progress on this for a while. Don’t let this one end up on the incomplete shelf please follow it through to completion. I know how hard that is but you have made some epic steps here for Blender in my opinion…the rig…the skin shader…the hair. It’s all really great Cesar. I’m sure this actor would be completely freaked out by seeing this…I know I would:)
For gods sakes even the helmet is impressive. The shaders are again spot on. I’m assuming all this is rendered in cycles? Care to share any tips on render settings???
Happy Blending:)
This is so realistric, I really want’s to know how you make the hair, I have tried to do it with hair particle in vain, I need to see a tutorial about that.
Derek, thanks man really glad you like, you encourage me a lot, I think that this project is other attemp to cross the uncanny valley, I hope that some day I’ll can reach
Kanda, thanks man there is a many tutos on this matter, Blender Guru or Blender Cookie are an example,
Actually I keep working in the stormtrooper blaster F11D:
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Wow you’re really gonna work on everything! This is incredible!
There is similar as picture in artstation:
But your is better than this, he looks very realistic.
Thank for sharing Cesar89 !
Wow! explains everything.
Finn is simply INCREDIBLE! I don’t think I’ve ever seen Blender portraiture that is as realistic as that. I mean, WOW!
This forum is very unusually good I am very grateful for this forum maybe I could learn his
It looks so real, awesome!
Hey guys!! thanks again for your comments, your positive feedback is nice;)!
I have been advancing on blaster, and I have almost finished:
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I want to learn to do this (the rendering and possibly animation), I wonder when you retopo the sculpted face, what polygon count do you end up at? How much detail is lost when you put subsurf on the retopologized model. Do you have to backtrack a lot and redo shapes when you’ve used subsurf on it?
I’m manly curious about how you go from the high res sculpt into something that can be animated and textured. I have done something similar to this awhile back and the mesh ended up at about 4000 faces, I never used subsurf on it and I can imagine if I did that some of the hard edges or detail would be lost and you would end up with something rather crappy looking. A lot of pulling around on the subsurfed mesh to retain the sculpted detail?
What about baking a normal map or other maps, from a subsurfed mesh? Anyway it’s looking great, truly inspiring!
5 stars
excellent work.
That face looks great. The eyes look perfect and the hair looks pretty real. You might want to try to adjust the camera directly on the face and for photorealism, some sweat would look awesome. Good job!
Mumrik: The subdivisions are always preferable, to optimize poligonos, I take as a reference proffesionals works
BluePrintRandom: Thank you for the five stars!!!
JediHobbit: thank you very much for the advice, I also think that adding sweat is a great idea !!
I ve added provisional textures in the blaster::