Fire hydrant

:wave:t2: Kicking off the year with something new! I had a lot of fun modeling this fire hydrant in Blender and texturing it in Substance Painter. Working with cylinders while keeping an all-quad topology has always been a challenge for me, so this was a great practice piece.

Here are some details and progress:

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Really nice result!
Do you think you could have achieved the same result if you tried to texture it within blender?

Thank you!

Similar results can be achieved in Blender for sure, but the process would require a lot of hand painted maps and materials. The workflow Substance is easier since you can use smart materials and masks, which make the texturing quite fun. I typically use Substance for more complex scenes and where better control on the textures is essential.

I featured you on BlenderNation, have a great weekend!

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