Fire in Glass

Quick doodle, testing the faster fire/smoke export in LuxBlend.

Rendertime about 2 hours (CPU), heterogeneous volumes render slow…
LuxCore Path + Sobol.
Wood texture from episcura, normalmap created with my generator, HDRI from HDRlabs.
Slight postpro in PS.

Attachments


The power of Luxcore is strong in you, nice ball.

Thanks.
Btw. I just realized I wasted 2 Mio. polygons on dust particles that you can barely even see.