Firebrand!

:stuck_out_tongue:

Project started last saturday morning.
3986 polys so far

http://www.planetquake.com/gargoyle/fbq3a19.jpg
http://www.planetquake.com/gargoyle/fbq3a20.jpg
http://www.planetquake.com/gargoyle/fbq3a21.jpg
http://www.planetquake.com/gargoyle/fbq3a22.jpg

Iā€™ll uvw map him next, heā€™s going in Q3A and UT, and maybe alot of other games.

Nice model, it totally kicks ass! He will look cool with textures.

He needs some spine ā€œbonesā€ running down his backā€¦ and a tailā€¦

good work! what does a subsurf version look like?

Is this the one youā€™re modelling for the Polycount contest?

He definitly needs a bone running down his spine, it looks strange right now.

A tail would be nice looking, but seeing as itā€™s going in games, it would be a lot of extra work to get a tail in.

/d_m

By the way you modelled it, I bet it would look even greater when subsurfed.

http://www.planetquake.com/gargoyle/fbq3a14.jpg
http://www.planetquake.com/gargoyle/fbq3a16.jpg

Subsurfed shots for yall, though the mesh is out of date there

At the moment iā€™m in the skinning process

http://www.planetquake.com/gargoyle/fbq3a28.jpg

And no, he wonā€™t have a spiny back or tail, firebrand never had that.

very good job!
waitā€¦you can smooth things in blender?! well that explains a lotā€¦

We love firebrand, heā€™s the best gargoyle ever

http://www.planetquake.com/gargoyle/fbq3a33.jpg

Give him a hug

Awesome character, maybe use some smooth options, and an cool flying attack animation would be awesome. Keep working on it :smiley: