Project started last saturday morning.
3986 polys so far
Iāll uvw map him next, heās going in Q3A and UT, and maybe alot of other games.
Project started last saturday morning.
3986 polys so far
Iāll uvw map him next, heās going in Q3A and UT, and maybe alot of other games.
Nice model, it totally kicks ass! He will look cool with textures.
He needs some spine ābonesā running down his backā¦ and a tailā¦
good work! what does a subsurf version look like?
Is this the one youāre modelling for the Polycount contest?
He definitly needs a bone running down his spine, it looks strange right now.
A tail would be nice looking, but seeing as itās going in games, it would be a lot of extra work to get a tail in.
/d_m
By the way you modelled it, I bet it would look even greater when subsurfed.
http://www.planetquake.com/gargoyle/fbq3a14.jpg
http://www.planetquake.com/gargoyle/fbq3a16.jpg
Subsurfed shots for yall, though the mesh is out of date there
At the moment iām in the skinning process
And no, he wonāt have a spiny back or tail, firebrand never had that.
very good job!
waitā¦you can smooth things in blender?! well that explains a lotā¦
We love firebrand, heās the best gargoyle ever
Give him a hug
Awesome character, maybe use some smooth options, and an cool flying attack animation would be awesome. Keep working on it