first attemp at uv mapping

any suggestions? im not good with the lighting at all lol


The texture is pretty lowres and you have some stretching here and there but otherwise I suppose the mapping works.

Lightingwise I’d get rid of 2 of those shadows so you only have 1 strong shadow and the rest would just fill light instead of shadow. Maybe make a table or something similar for the cokecan to sit on?

Yeah it is low res but I couldn’t find anything can u give me one oh and thanks man what kind of lamp should I use

I seem to have run out of coke can textures but I’m sure you’ll be able to create something by yourself. Google large images for “coca cola logo” and create your own texture from that with either photoshop, gimp, blender texturepaint or with whatever gets the job done.

Regarding the light it really depends on what you want to achieve. If you want soft fairly realistic shadows in Blender internal then area lights with several samples is probably a good way to go. You could also give spot lamps with either shadow buffers or raytraced shadows a go. Buffered shadows are less accurate but generally render faster.

Either way, my initial point was that having several overlapping shadows looks a bit messy and uneasthetic even though it’s a perfectly possible situation in real life as well. Thing is since the internal renderer doesn’t have any global illumination (light bouncing) you can have several lamps to fake that effect in the scene but you don’t have to enable shadows for all of those lamps.

Yeah man I don’t like cycling because the layout is changed and the render is soo slow, I tried changing it to Gpu but I couldn’t my only option is CPU I really don’t know why. Unless you know the problem. Otherwise is there a tutorial on how to fake the lighting like you said to make it realistic?

you can watch this tutorial to fake the lighting
http://www.blenderguru.com/videos/how-to-create-realistic-outdoor-lighting

If you can’t change to GPU rendering in cycles it’s simply because your GPU probably isn’t supported.

Faking light bouncing was covered pretty well in this tutorial series in my opinion.