Here is the drawing i did:
And the resulting head
What do you think?
Has anybody a tip how to make the skin look better?
bye
heli
Here is the drawing i did:
And the resulting head
What do you think?
Has anybody a tip how to make the skin look better?
bye
heli
that’s not too bad for your first job. Mine sucked, beleive me :o .
Anyway, as far as the skin goes, just try using the built in “Cloud” procedural texture and adjust the colour slider for it in the material window. Also, try turning down the “Spec” a little bit. Blender has a habit of making thisngs look plastic like. Just play with the buttons in the material window and see what happens. That’s my only suggestion.
BgDM
pretty damn good,i must say.
rixtr
hi,
thanks for the help and comments. I already tried the environment tutorial from BgDM and downloaded the skins from afterlife.de.
I need some time to do the texture, because it’s not as much fun as modelling but consumes as much time
maybe only for me…
I have done the whole drawing, but the body does need some work (like the clothes and maybe an axe )
bye
heli
With what do you design such characters? (I only know how to model with curves and polys) With nurbs or with something else??
plz tell me!
thnx
Bentagon
the only way to model something like this in blender is to use polygons
Really good as a first project
you surely come up with a great full character.
Stefano
By the way, from a friendly moderator point of wiew, what do you (and many others for that matter) think the Works in Progress forum is there for???