Hi guys,
this is my first attempt to model a chair from scratch, only guideline is what was in my mind at that time.
Tell me if I did right or what I can make better, please.
Is that line that somehow creases in the middle part of the design or is it the result of using a mirror modifier with a subdivision one?
It is the latter.
Tony Doutreligne
Ontwerp- & tekenbureau voor architectuur
tel. ann 0496/543510 tel tony 0496/543506
[email protected]
Oudenaardestraat 22,
9870 Zulte-Olsene
Well, that’s something quite simple to fix. can you show me a grid of your mesh to see?
Maybe just have a look at the Merge settings (enabled and distance)… or even have a look at the middle line (select, scale on X to 0 and reposition to 0)… (assuming all location rotation scaling is applied)? But it look even good with this middle line… so you designed a new one
Yes,it was not unintentional,I like the effect as is.
Tony Doutreligne
Ontwerp- & tekenbureau voor architectuur
tel. ann 0496/543510 tel tony 0496/543506
[email protected]
Oudenaardestraat 22,
9870 Zulte-Olsene
Well, with the roughess on the leather, we can assume it’s wet (too wet maybe?)
And the legs material seems a bit weird, what it is made of ? Wood ? Plastic ?
There is still work on it, I know. Thanks for your opinion.
Tony Doutreligne
Ontwerp- & tekenbureau voor architectuur
tel. ann 0496/543510 tel tony 0496/543506
[email protected]
Oudenaardestraat 22,
9870 Zulte-Olsene
Okay, I mean no harm, your work is good
But if you posted your creations in #artwork:focused-critiques, then it means you want some feedback, pleasing to hear or not. right ?
Yes, I agree, thanks for the critique.
Tony Doutreligne
Ontwerp- & tekenbureau voor architectuur
tel. ann 0496/543510 tel tony 0496/543506
[email protected]
Oudenaardestraat 22,
9870 Zulte-Olsene
I featured you on BlenderNation, have a great weekend!