First avatar sculpted in Blender (mocap + eye tracking + visemes)

This is my first avatar sculpt in Blender. I also sculpted each blendshape for the lipsync visemes.

I created a custom mocap avatar and recorded the motion capture using www.MocapFusion.com and VR hardware and exported everything back into Blender where I final rendered the scene using EEVEE.

This was my very first avatar and I see many parts that need work, but I created this render mainly just to test the lipsync in Mocap Fusion.