first blender critique

ok, ive been putting this off for a while now and i think its about time i started to have my work critiqued. the following peice is somthing i must have cobled together it a few hours after looking at a tutorial on topology on this very forum. however here i used extrusion modeling and i have finally proved to myself: i dont have the patience to see my work build up in this was, so i have desided i will use box modeling from here on in. the only problem with my box modeling aligence is that i cant find any good blender box modeling tutorials, i would like the tutorial to be very general to organic modeling rather than specific to, say, the head. so with out any further ado, here are my models:
http://img408.imageshack.us/img408/3416/crit1vz2.th.jpg http://img513.imageshack.us/img513/1894/crit2xk3.th.jpg
i know some topology of the nose must be wrong, because it always is, put i cant put my finger on what it is or why it is.
ps. the refrence image i used was a picture of myself.
and just for the hell of it- “stop yo jibber jabber, fool! [snickers bar to the face]” :ba: -:smiley:

It doesn’t matter which method you use just as long as you feel comfortable with. Just look around for head wires, you’ll get better that way.

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i was kind of asking for some specific critism to this mesh. i feel this will help me more than looking at other peoples models, coping them and then not knowing why you do certain things with your mesh. i would like someone to tell me where i hav gone wrong (if i have) and why it is wrong. the box modeling thing was just a side order, as it where.