This is my first post. My desire is to make a pottery museum. Please don’t ask me why! Anyway, this is my first blend post of the museum. I started with basic terra cotta pottery and the background is a photo, not a blend. Ok, I need to figure out more about lights to get better shadows and things. Plus I need to figure out how to make the camera better to get less distortion in the pottery, like in the one on the left.
It took way more time than I would have thought to build the walls. I still have to figure out the lights too. Eventually I’d like to be able to use the game engine to make it walkable. Don’t know if I can use the same procedure (?) textures and materials or have to go to something else. I like the terra cotta and the terrazzo floor. Once I get the basic building set I’ll get on to glazes and other ceramic finishes. Thank you.
In lighting this set of models, a
setup with Spot lights in front of
and above or below each pottery
piece would be a nice start, then
enabling Ambient Occlusion(AO)
with a factor of about 0.50 produces
a nice result with the default
internal renderer.
After that you have many options
for experimenting with Gather types
and settings for both the AO and
spot colours, etc…