Hi guys. I’m a new member to this site, and I wanted some pointers on this first human model i’m working on. I feel like there are too many triangles in my model,and some parts need improvement, but I was wondering what you guys think?
To get a better critique you may want to post front and side images, at least for the state you are at. For a base it is alright. Do you do any sculpting. I mean in Blender. I find it works much better, especially for organics. Also with dynotopology you can focus on the art end of it without getting distracted by the technical end.
I will post the unsubsurfed version later since I can only post three images at a time.
Well, Jayson, I haven’t tried sculpting before, and I believe that may help with editing the verticies. However, I am looking for some good PDF files for sculpting since Internet is limited for me.
She is very rectangular in cross section. Use Alt+b to cut a slice in front or side view then look at it in top view, you’ll see what I mean (Alt+b undoes the slice view). Also, you have her breasts pointing straight ahead. Breasts point away from the spine at a roughly 90 degree angle from each other, or 45 degrees from straight ahead.
Sculpt works with a multires modifier. Start with a cube, add a multiresolution modifier to it, click the subdivide button in the mutlires panel twice, switch to sculpt mode and start playing with it. If you don’t see the sculpt brushes on the left when you go into sculpt mode, press T to bring up the tool panel. The mirror option is under ‘symmetry’. F and drag to change the size of the brush. Click on the brush image to see all available brushes.
When you have the shape you want but can’t seem to get any more detail, subdivide again, and do some more sculpting, and so on. I would NOT recommend you try out sculpting on your current model, though. Get used to the tools and the workflow before you do that.
Use proportional editing on your current model (hotkey ‘O’) for now.
Thanks. I knew there was something wrong with the breasts, I just couldn’t point it out. And the rectagular shape, What can I do to make the model more cylindrical? I started with a cube for the mesh, and wanted to cut all the corners from the model.
Do you happen to know of any tutorials that help with topology? A friend just told me of this as well.