Anyway, ive kept going with the hair, but im not too happy with it. Could someone tell me why, when i make a particle object and a curve path, any particle object i make after that conforms to that path? Its a bit annoying cause i want to make multiple objects without conforming to the one path!
I am working at making a face in my spare time, and I can appreciate your model.
The eyelid looks realistic. The skin material and the nose shape gives it a stylized look.
Could I see up the nose to see how the nostrils are made?
Here she is with glasses. what do you think? She became very manly as soon as i duplicated and merged the sides, which is a pity…i need to find a way to defeat that demon…
First of all, use the mirror odifier instead of making linked duplicates and merge them. second, to make the curves affect only the hairs around them, press “additive” and adjust the values (check the wiki for more info). th glasses don’t look like she is actually wearing them, they dont rest at her nose. I do allso agree the she looks very masculine, but it could be just the glasses.
Overall, it’s great!
btw, to render the wireframe nicely, use the little rendering button at the header of the 3d view. try pressing wire, under extra in the object buttons to display the wire on top of the geometry.
There are some eyes floating around in my fish thread, I think on page 3. I woudl suggest, flatting out the iris mesh though. The eye when I make it iis composed of a Sphere, a thin rounded mesh for the iris (has a hole you can use to dilate or contract the pupil), a shadeless black eye, a lens that covers the eye. Another away is to use to uv spheres, one containing a slight indentation in it. This is than textured with an eye map. The other larger sphere is a clear coating that gives the eye the wet look. It looks really good if its bumped map slightly.
Ive tried rendering it in Yafray, and its taken like 15 minutes and its not even finished! it looks good, but bump maps are waaay to obvious…might haveto tweat some more! Will post when its finished.