hi there I’ve recently made a low poly character that finally looks good to me. and im wondering if it looks good to you guy’s:RocknRoll: please focus on my topology though I want to know what can I improve on that.
also I like emoticons!:evilgrin::evilgrin::evilgrin::mad::RocknRoll::RocknRoll::mad::evilgrin::evilgrin:
You need three edge loops around your knee, elbow, shoulder, ankle and neck joints. One at the joint, between two others close by.
That hip joint is going to be a real problem: legs come out of the side of the hips, not the bottom. Arrange your torso so it ends in a sort of broad V shape, then bring the legs out of each side of the V.
Check your proportions against this
[ATTACH=CONFIG]276327[/ATTACH]
Particularly the lower leg. It looks like your mesh bows inward and it should bow outward.