So I’ve been using blender for maybe two weeks now about one week of that time has been working on this project and learning smoke/fire/water stuff as well.
I’ve got a basic idea of modeling however, doing the textures seems to be a problem for me…some of them just don’t look that great. So far, the only way I’ve been doing textures is by putting them in blender and playing with the offsets and crop amounts to try and scale them down.
I’m looking for some good tips on how to improve this scene, Hoping to learn from my mistakes so the next project goes quicker and smoother.
Haven’t fully baked the water at the res I want yet and notice I need to change the inflow’s size…probably going to make a cave there for it to come out of.
The front gate just doesn’t look realistic and the buildings could use something, but I’m not too sure what.