This is my first “non-tutorial” Blender project. Although it is far from finished, I’m learning so much as I go.
next time just go ahead and extrude the holes inward before you post a screen. also ctrl+R to make a loop around the inside walls of the extrusion.
also try to keep from making triangles
other than that, keep it up:)
edit: i just noticed that i missed a couple triangles but i’m sure you get what i mean
also dont forget to select all the verticies (a) and “Remove Doubles” under the Specials menu (w)
I removed the triangles and it looks a lot better.
Here are a few more renders of my progress.
The top left button seems to have some ripples, I’m not sure why. Any suggestions on the best way to model the bottom of the fob, in particular, the slots. Any other critiques or comments?
The ripples are from subsurfing. you could probably just shift+e the top edge loop until they go away (make the edges more defined)
or(this is what I did in the pic) delete the fill, then extrude/scale the top edge loop twice:
1st time : scale until loop reaches 1/2 way
2nd time: scale (press SKEY) and then press NUMPAD 0KEY
then (optional) press ALT+C for the ones in the middle to collapse them
… does that make sense?
hope that helps
Thanks AMDBCG. I could not get the ALT+C to work, but based on your suggestions I redid thebuttons and they look much better now. Next I want to put the graphics on the buttons. I’m wondering if I should model them or make them into a texture? I’m not sure how to use textures though. Any advice would be appreciated.
Here is the latest render of the model.
Here is the latest rendered in Indigo. A few questions,
- Why are there ‘cracks’ in the render, partiularly on the bottom ribs and on the key hole? They only show up when I render in Indigo. They are not there when I render wtih Blender Internal.
- What is the best way to add the graphics to the button? Should I model then directly in Blender or make them into a meterial using Gimp and then import them? I’m not sure how I would go about getting them to stick to the buttons though. Any help would be appreciated.
UV maping would probably be quicker and easier than modeling them on directly.
AMDBCG- i have been looking for asolution for those annoying ripples, thanks alot!!!
its looks nice freddie i dunno about the cracks since i never tried indigo (too lazy)
but my best shot at the button graphics would be to UV map them.
@ Juggler : your welcome Juggler,
btw : how many objects can you juggle ? (i can juggle 4 and almost 5)
@ Freddie : I’d agree with UV mapping your object - start with a UV unwrap (smart projection)
then open up the uv image editor and begin mapping
let me know if you need any help getting started - I’m using 2.45.15, so, blend files may not work with older versions