Well, soon the New release from the LightwaveX team is here.
So no…it´s not dead yet.
The LightwaveX team also set´s them apart from the Newtek team in their philosophy regarding talking about their products, they talk about their roadmap and what they want to do quite transparently on youtube.
And for the record, it´s not that long ago they took over Lightwave from vizrt and newtek, so one has to keep that in mind for this first release from them.
The problem I have had for my interest in it, is the lack of a new forum site, since the newtek team shut down talks about lightwave on their forum and archived that stuff, while the only place for lightwave discussions is discord and facebook, I refuse both of those, but soon a new website forum should be in place.
some of the new features are listed below, and I must say what they have done is way more than the last updates from Newtek, at least from my point of view of what I would like to see adressed, some advancements on none destructive workflow in Layout, text creation that also can be used dynamicly with bullet and adjust the text after the simulation is done etc, animatable non destructive L-system, unreal bridge, chronosculpt included, turbulenceFD included.
TurbulenceFD will give lightwave a better fluid solution for gas volumes than native gas solver, and it will be much faster than the current blender fluids are and delivering better quality I think, it can´t be compared to Embergen…apart from that it has other advantages, image sequence fluid maps, and it can utilize all the fractal noise textures that are available in the large library set within native Lightwave.
You do not have to mess with two different apps for fluid simulating and rendering, you have the advantage of having full in scene context simulation with all other lightwave stuff, and you do not have to work with any camera matching workflow.
So that will be some of the advantage for TurbulenceFD being included in Lightwave as opposed to Embergen…though not as fast to simulate at all, but faster than current blender fluids.
Geometry Nodes ( similar but probably not yet unpar to blenders initially)
Though L-system is Waay easier to setup than the corresponding nodes needed to do it in blender, the L-system you just add the parametrics and animate it.
Octane for GPU rendering seem to now be included in the release, not sure how well that will work though, I have some issues when it comes to what fractals octane can access that prevents me from taking full use of those.
I will most likely not jump in to the price offering at 600 pounds, VAT included for me to update from Lightwave 2019.3 to 2023.
Partly the economic situation over here, and I always want to try a demo before deciding, and they don´t have that ready…so, it will have to wait for quite some time still.
But it definitely looks like the new team is advancing Lightwave faster than the old team, and it does so by adressing important things with a focus, unlike the other updates I felt was straying away to things they shouldn´t work on.
List…>
Final Call: Secure Your Pre-Release Pricing for LightWave3D 2023!
Dear Michael,
We’re thrilled to announce that our newly redesigned LightWave 3D website is about to go live! This marks a significant milestone for us and as we prepare for this exciting launch, we want to remind you that our exclusive pre-release offers will soon be coming to an end.
Act Now!
This is your golden opportunity to upgrade from ANY version of LightWave 3D and tap into our special promotions. The clock is ticking, and these offers won’t last much longer!
What’s New in LightWave 3D 2023?
Our 2023 upgrade is a game-changer, packed with innovative features and numerous quality-of-life enhancements to elevate your 3D creativity:
Procedural Geometry Nodes
Revolutionize your design process with our fully animatable, procedural geometry system inside the Layout, offering nodes like Boolean CSG, Extrude Geometry, L-System, and many more.
TurbulenceFD
Now a part of LightWave 3D, TurbulenceFD enhances your toolkit with a native voxel-based fluid dynamics plugin for creating stunning fire, smoke, and other fluid dynamic effects (also seamlessly works with Otoy’s Octane).
Unreal Engine 5.x Real-Time Bridge
Experience seamless, real-time communication from LightWave Layout to Unreal Engine 5.x, broadening your creative horizons in gaming, film, and virtual production.
Advanced Instancing Tools
Our new real-time brush (inside the instancing interface) allows for really easy placement of instances, boosting your scenes visual complexity while minimizing memory usage. This works on any multi poly surface - no setting up with UV’s… just paint straight on to any surface.
Dynamic Text Creation
Directly create & animate individual text characters in Layout, with comprehensive control over bevelling, alignment, surfacing, and more.
LightWave’s Octane plug In
Now included within LightWave 2023, the LightWave Octane plug in lets you link LightWave seamlessly with Otoy’s Octane GPU render engine. Giving the LightWave user access to one of the world’s best GPU render engines.
LightWave Pro Tools - User-Centric Workflow Enhancements
A suite of tools, developed by a user for users, (Formally OD Tools) now natively included within LightWave 2023. These span across all aspects of LightWave, including Modeler, Layout, and asset transfer functionalities.
ChronoSculpt (Separate stand-alone program included with LightWave)
Now part of this exciting 2023 bundle. Delve into the realm of sculpting and editing 3D meshes with an emphasis on time-based deformations and animations - perfect for freezing and adjusting physics calculations on geometry created in Bullet.
Extensive Workflow Improvements
Enjoy a smoother LightWave experience with enhancements like consolidated surfaces, a revamped node editor, custom color options, and many more.
The Countdown Has Begun!
The release you’ve been waiting for is just around the corner. Don’t miss out on this final chance to benefit from these incredible offers.