Hello folks!
I’m a new member in this forum and I spent some days just looking some works, so now i think i’m ready to show my noob arts and decided to post here my first render and the one i’m working right now…
I’m still having some problems to learn well about texturing, maybe if you guys have any good tutorial about it to help me i would apreciate it a lot.
>> Sorry for my english <<
In case of anyone doesn’t understand my incomplete render, i intend to make something like a house made of pipes, well i’ll let my mind work on it
Huumm, about the textures I want to make only materials in this work so I could learn better about it :rolleyes:
I would like to apply some rust in those pipes under the ground and i’m also having troubles trying to apply a nice wood texture in the barrels…
But i’ll keep trying and see what i can do with your hint!
Thank you!!
i asked about the version because now i can help you with multiple materials.
(object mode first):o
go to the material settings (a ball) on the right and hit the plus next to list of materials
now the standart material is there 2 times… now klick on the + below to add a coppy of the material ^^ -> Material.001
change the color to what ever and now go to the edit mode and select the faces which should have the new material and press assign ^^
that’s it
you can also import material and select them in the list below the materials
@Blackcat man… i’m thinking about the pipes too but about the grass for now i don’t think so… @DDD I’ll try to change the colors, i guess i can do a better job!
Thank you all and i’ll reply my next changes soon…!!
Well there’s been a while since i post any news here, i tried A LOT to improve the textures but it is really hard, so i decided to remove it and finish the modeling first, when it’s done i’ll keep on trying texture it.:yes:
Well this is looking pretty good for your first model. Your keeping the feel of the pipes which is cool. As for the textures, don’t fret to much on em till you finish modelling, otherwise you’ll get side-tracked and never finish the model itself! (and I know that from experience).
If you’re looking for quick, procedural textures (what it looks like you were doing) you can go to blender’s material repository and use one of those as a base. From there just tweak colors and scale, maybe add something that you think is missing.
Keep up the good work
@QS Dragon Thanks you too drag, I took your advice, finishing the modelling first and i’ll post my progress with the textures later. I’ll check the link too when i start texturing for sure it’s going to be very helpfull.
so here it is what i’ve done so far: