Hello, this is my first serious attempt for a Character from Scratch.
I started with box-modeling.
Now I’m going to rig it with Rigify.
Still the geometry has a lot of flaws.
Now I’m looking forward for any comments.:eek:
Hello, this is my first serious attempt for a Character from Scratch.
I started with box-modeling.
Now I’m going to rig it with Rigify.
Still the geometry has a lot of flaws.
Hello maddes I appreciated the comment on my w.i.p, I was looking to give you alittle help on your first cartoon model
Well, one of the ways to learn about the importance of good geometry is to rig a character that doesn’t have it. One small suggestion, though: take a look at your model with subsurf turned off, and fix any places where vertices are underneath or pushed past other vertices. Not saying you’ll find any like that, but you certainly might. That kind of thing seriously messes with rigify’s automatic weight painting.
I encourage your experimentation with Blender’s features, but don’t spend too much time trying to fix things. Learn what you can, then begin a new model with your increased knowledge.
good first attempt…a couple of suggestions on the general form of it: the neck looks a bit stringy and long, and doesn’t seem to fit the style of the rest of it. the arms should not be thicker than the neck, imo. also, the top of the head is a bit pointy.
(edit) @3DArtNinja: really great edge loops on the example pic.
(edit) also…when doing a simple character, this can be a good workflow: