first time compiling blender in windows

scons: Reading SConscript files …
Command-line arguments
No command-line arguments given
Command-line targets
No targets given, using default
Using config file: build_files\scons\config\win32-vc-config.py
user-config.py not found, no user overrides
Build with parallel jobs: 1
Build with debug symbols: False

Missing: “#…/lib/windows/python/include/python3.2\Python.h”,
Set ‘BF_PYTHON_INC’ to point to a valid python include path.
Containing Python.h for python version “3.2”

If you follow the steps in our build docs you shouldnt get this error.

http://wiki.blender.org/index.php/Dev:2.5/Doc/Building_Blender/Windows/msvc/Scons#Set_up_your_local_repository

i got blender working but its only a 32bt build with scons and Visual Studio 2010 pro 64bt

leave it windows is ridiculous i wish i was back with ubuntu

Check the link on the building environment needs.

VS 2010 is the current release, but not supported.

http://wiki.blender.org/index.php/Dev:2.5/Doc/Building_Blender/Windows/Environment

You’re using VS 2010 which isn’t supported yet, I build 64bit Blender on Windows 7 using VC++ Express 2008. I followed the instructions for setting up the build environment, with the 64 bit hacks, and had no problem getting everything to work.

Hia i’ve actually managed to compile my own blender flawlessly the excemption is that it crashes more than the actual stable release…

pss @crazycourier this is supported but openexr is included…if i try to include it the final blender crys…missing certain dependancies…there is a workaround

michael-stengel.com/blog/?p=51

now i’ve a question how do i keep all the scripts seperate from each build i do becuase under user preferences my addons tab looks like this saying that theres multiple scripts of the same name
http://imageshack.us/photo/my-images/850/multiplescriptswithsame.png/

opencollada is unchecked but visual studio is still spitting out errors…

Error 1 error LNK2019: unresolved external symbol collada_export referenced in function wm_collada_export_exec bf_windowmanager.lib blender

Error 2 error LNK2001: unresolved external symbol collada_export bf_rna.lib blender

Error 3 error LNK2019: unresolved external symbol collada_import referenced in function wm_collada_import_exec bf_windowmanager.lib blender

Error 4 fatal error LNK1120: 2 unresolved externals C:\Users
pm1\Desktop\Compiled Blender\buildvs2008\bin\Release\blender.exe blender

when i said flawlessly it did, but i’ve been playin with VS2008 express(64bt hack) and these errors come up under cmake

@npm1 if you disable a feature and its still being used/linked, try do a clean build, its possible somehow that the dependencies fail and stale object files are left around. (I almost never get this but it happens once in a while)

Check for working C compiler using: Visual Studio 9 2008 Win64
Check for working C compiler using: Visual Studio 9 2008 Win64 – works
Detecting C compiler ABI info
Detecting C compiler ABI info - done
Check for working CXX compiler using: Visual Studio 9 2008 Win64
Check for working CXX compiler using: Visual Studio 9 2008 Win64 – works
Detecting CXX compiler ABI info
Detecting CXX compiler ABI info - done
Performing Test SUPPORT_SSE_BUILD
Performing Test SUPPORT_SSE_BUILD - Failed
SSE Support: missing.
Performing Test SUPPORT_SSE2_BUILD
Performing Test SUPPORT_SSE2_BUILD - Failed
SSE2 Support: missing.
64 bit compiler detected.
Found OpenGL: opengl32
Blender Skipping: (bf_collada;extern_redcode)
Found Subversion: C:/Program Files/SlikSvn/bin/svn.exe (found version “1.7.2”)

how comes this is gathered from cmake
hw comes my processor don’t support these
http://img403.imageshack.us/img403/4760/38153285.png

http://imageshack.us/photo/my-images/403/38153285.png/

also this openmp…does this mean that it won’t be supported in the build

64 bit compiler detected.
Try OpenMP C flag = [-fopenmp]
Performing Test OpenMP_FLAG_DETECTED
Performing Test OpenMP_FLAG_DETECTED - Failed

Try OpenMP C flag = [/openmp]
Performing Test OpenMP_FLAG_DETECTED
Performing Test OpenMP_FLAG_DETECTED - Success
Try OpenMP CXX flag = [-fopenmp]
Performing Test OpenMP_FLAG_DETECTED
Performing Test OpenMP_FLAG_DETECTED - Failed

Try OpenMP CXX flag = [/openmp]
Performing Test OpenMP_FLAG_DETECTED
Performing Test OpenMP_FLAG_DETECTED - Success
Found OpenMP: /openmp
Blender Skipping: (bf_collada;extern_redcode)
Configuring done