scons: Reading SConscript files …
Command-line arguments
No command-line arguments given
Command-line targets
No targets given, using default
Using config file: build_files\scons\config\win32-vc-config.py
user-config.py not found, no user overrides
Build with parallel jobs: 1
Build with debug symbols: False
Missing: “#…/lib/windows/python/include/python3.2\Python.h”,
Set ‘BF_PYTHON_INC’ to point to a valid python include path.
Containing Python.h for python version “3.2”
You’re using VS 2010 which isn’t supported yet, I build 64bit Blender on Windows 7 using VC++ Express 2008. I followed the instructions for setting up the build environment, with the 64 bit hacks, and had no problem getting everything to work.
Hia i’ve actually managed to compile my own blender flawlessly the excemption is that it crashes more than the actual stable release…
pss @crazycourier this is supported but openexr is included…if i try to include it the final blender crys…missing certain dependancies…there is a workaround
now i’ve a question how do i keep all the scripts seperate from each build i do becuase under user preferences my addons tab looks like this saying that theres multiple scripts of the same name
@npm1 if you disable a feature and its still being used/linked, try do a clean build, its possible somehow that the dependencies fail and stale object files are left around. (I almost never get this but it happens once in a while)
Check for working C compiler using: Visual Studio 9 2008 Win64
Check for working C compiler using: Visual Studio 9 2008 Win64 – works
Detecting C compiler ABI info
Detecting C compiler ABI info - done
Check for working CXX compiler using: Visual Studio 9 2008 Win64
Check for working CXX compiler using: Visual Studio 9 2008 Win64 – works
Detecting CXX compiler ABI info
Detecting CXX compiler ABI info - done
Performing Test SUPPORT_SSE_BUILD Performing Test SUPPORT_SSE_BUILD - Failed
SSE Support: missing.
Performing Test SUPPORT_SSE2_BUILD Performing Test SUPPORT_SSE2_BUILD - Failed SSE2 Support: missing.
64 bit compiler detected.
Found OpenGL: opengl32
Blender Skipping: (bf_collada;extern_redcode)
Found Subversion: C:/Program Files/SlikSvn/bin/svn.exe (found version “1.7.2”)
also this openmp…does this mean that it won’t be supported in the build
64 bit compiler detected.
Try OpenMP C flag = [-fopenmp] Performing Test OpenMP_FLAG_DETECTED
Performing Test OpenMP_FLAG_DETECTED - Failed
Try OpenMP C flag = [/openmp]
Performing Test OpenMP_FLAG_DETECTED
Performing Test OpenMP_FLAG_DETECTED - Success
Try OpenMP CXX flag = [-fopenmp] Performing Test OpenMP_FLAG_DETECTED
Performing Test OpenMP_FLAG_DETECTED - Failed
Try OpenMP CXX flag = [/openmp]
Performing Test OpenMP_FLAG_DETECTED
Performing Test OpenMP_FLAG_DETECTED - Success
Found OpenMP: /openmp
Blender Skipping: (bf_collada;extern_redcode)
Configuring done