Fish Attack!

something I did for fun.
http://www.blenderprojects.com/calvin/fish2.jpg

Got the fish, almost done with the worm. :smiley:
http://www.blenderprojects.com/calvin/worm.jpg

I think I got the scene concept down:
http://www.blenderprojects.com/calvin/fishattack.jpg

Now to work on the details. Bubbles, Teeth for the angry fish, fishing line and sea atmosphere.

very cool Cal. as i already told you in the channel. i really like your cartoon style. maybe you could *cough give me some tips *cough *cough :slight_smile:
you’re way better with this style than i am.

Looking forward to see the final scene.

Greets
Linny

That looks awesome, Calvin.

Linny: Thanks, hmm tips… It’s all about the eyes. I’ll try to think of something more useful (as a mater of fact maybe a wire image would be more useful.)

uncyclomaniac: Thanks.

OK, I modeled the teeth. Also moved the scene around a bit to bring the face of the worm closer to the screen.
http://www.blenderprojects.com/calvin/fishattack02.jpg

experimenting with water/mist
http://www.blenderprojects.com/calvin/water2.jpg

or maybe
http://www.blenderprojects.com/calvin/water3.jpg

Bubble update: :smiley:
http://www.blenderprojects.com/calvin/water4.jpg

Lighting test:
http://www.blenderprojects.com/calvin/water5.jpg

Great work,

Though a problem I think with this image - and something I discovered when modelling a worm myself recently (as one does) …you need to have lots of little bones to have the worm curve smoothly. It might be better to use a curve instead.

There is a setting about bones (i don’t remember though) that allows curving rather than stiff deformation.
Mmh, but I think that it was meant to look like this.

Great composition, I like it! :slight_smile:

nice pic, a sprig of seaweed could be a nice touch imo.

Hmm, i prefer the previous render, than this with lighting. Great work anyway…

:slight_smile: Watching with interest. Nice work as always.

goosey: thanks for the suggestion, but I kind of wanted it to be sectioned off the way it is.

reywillow: thanks.

Modron: hmmm, seaweed. I’m trying to keep the scene simple, so it’s not too distracking from the story. But a little seaweed somewhere, shouldn’t hurt. Will try!

owww, maybe seaweed coming out of the big fish’s mouth, aggressive fish grabbing everything on the way :eek:

f41t3r: hmmm, ok. maybe it is a little to dark. I’ll play around with out light setup. Thanks.

AndyD: Thanks :slight_smile:

Well, modeling the fishing-line turned out harder then I thought. Actaully it took longer to model the fishing line then the fish+worm together. :smiley:

http://www.blenderprojects.com/calvin/water11.jpg

Any Suggestions?

[edit]Thanks for all the wonderful comments everyone below. Don’t want to bump the thread for a SMALL update.
I repositioned the hook, you think it’s better or worse this way? Sort of wanted to move it back so it’s not the center of attention.
http://www.blenderprojects.com/calvin/water12.jpg

That’s lovely! Perhaps some dirt in the water.

Dude, that’s cool !

Your sense for colors, style and mood are amazing, Cal !
This work is a very good example, that a huge amount of expression and
tension can be achieved with only a few convincing objects and the right
composition…

love it !
def

Calvin, thats great stuff!
while scrolling down and watching the progress in these big but simple steps you caught me with your artistical descision making. for me its a kind of tutorial on creating atmosphere and storytelling.

great.

I like this cartoon-style! Very good modelling & nice scene.
Little remark: should the hook not be through the worm? :wink:

Keep up the good work!

Greetz,
Gallardo

I like your image, it is very cool. Kinda like a finding nemo style!! You rock!