Fix Mesh Made of Disconnected Faces

Hey guys,
I’ve been trying to import CSGO’s most popular map, Dust II, into Blender. I finally got it working using Source Engine’s Blender Import Plugin. Unfortunately, the only way I can get Blender to not crash is to select the option that keeps every face disconnected:


Is there any easy/quick way to recombine all the faces so the mesh is easily editable?

Thanks for the help!

Attachments


Try this: Tab into Edit mode, A to select all and then W > Remove Doubles.

Mostly worked. Some faces are connected in odd ways, but it’s a lot better now.