Putting this one out the the blenderians.
I’m going through Grant Abbitt’s neat tutorial for the sea shack, and I’m struggling with glass and refraction. I have almost got it… (I think), but want to know what I need to do to remove that highly reflective sheen that is in this test image. Note that I’ve tried using roughness and fresnel to remove it, as well as mixing a glossy shader, and it’s had no effect. I want to remove that bright white sheen on the sides of the image. My nodes for the water is pretty basic, (see attached).