FK bones of Hands and feet move but the model doesn't

Hey, I’m trying to make my model work with rokoko hardware for motion capture. I’m using the addon rokoko to Blender to be able to work in Blender. The spine, shoulder, and head bones work perfectly. The problem is that when I assing the respective bones of hands and feet to the smart suit II the FK bones move, but the modle doesn’t follow them. Also I noticed that the IK bones are the ones causing the problem here, just because when the rest moves, the IKs (from hands and feet) are locked in the 3D space. I tried to unlock them, to paint weights, to change the axis of the bones, to change from FK to IK and viceversa, or even trying to see if there was something wrong with the settings of them in the autorig Tab, but nothing works.

I hope somebody can help me with this.

Model: https://drive.google.com/drive/folders/1MAciVBQJXgEjFZPvwKKSmIRDH2pgLLp4?usp=sharing

Toggle this IK/FK switch value that’s located on the IK hand/foot bones. That’ll make the armature pose follow either the ik or fk deforms. For this rig it looks like 0 is IK mode and FK is 1 for all respective limbs

Hey, it was that setting, thank you so much!!! ^^