I’ve been doing a lot of blender-to-flash stuff lately, basically making animations, exporting them with premultiplied backgrounds as pngs. It’s actually very cool what is possible if you do some clever timeline manipulation in flash.
My question is, is there a way to compress the pngs that blender spits out without losing too much quality in the process?
Does anyone who has experience with blender and flash have any tricks or best practices to share? The .SWF filesize sure blows up quick with the number of frames used in animation.