This is my first attempt at anything.
I’ve tried learning other 3D apps, but after learning the basics Blender seems the most easiest and most efficient (in terms of getting things done) one…
This is the top part of a maglite flashlight. (I’m not worrying at the quality of the flashlight at all right now. I’m first trying to figure out how to best make each part of it.)
Here’s what I did:
- Create cylinder for the body
- Extrude the vertices on top in order to make the ‘rounded’ end
- Subtract a cylinder to make space for the ‘ridges’ at the top
- Create one ridge and use ‘Spin Dup’ to create the entire ridge circle
Here’s my problems. The result of step two doesn’t produce as much of a ‘rounded’ bevel as I wanted to. What 's the best way to produce such a corner?
For step 4, it’s hard to place the center marker right in the center in order to make sure the resulting circle falls correctly onto the flashlight. Would I be better off using a texture to get this effect instead of shaping?
Another thing is that the top of the actual flashlight changes from the round bevel to a flat circle as can be seen in the picture. I wonder how I can accomplish that.
Here’s the picture of my model (I know it’s very ugly. Don’t laugh.)
Here’s actual flashlight for reference