These cars were made in Maya: https://dribbble.com/shots/2815864-LA-Gifathon-Day-3
How would you go about getting that shader in Blender? Where the colors are just completely flat, from every angle. Not cell shading, completely flat. As if it was just a shape in illustrator.
I thought maybe an emission shader? But that would bleed color and still show shadows in certain areas of the model.