Flat - No Shading Colors?

Hi,

These cars were made in Maya: https://dribbble.com/shots/2815864-LA-Gifathon-Day-3

How would you go about getting that shader in Blender? Where the colors are just completely flat, from every angle. Not cell shading, completely flat. As if it was just a shape in illustrator.

I thought maybe an emission shader? But that would bleed color and still show shadows in certain areas of the model.

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Shadeless ?


For Cycles you can use an emission shader and a light path node


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Very helpful, thank you! Why does that work? How is the light path technically affecting the shader?

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Trying to achieve that flat color look on 2.8 Hope this helps.

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Thanks for sharing

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Does this work overall, or is a material-by-material fix?

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4 years later… thank you for this!

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mat by mat. I’m doing this in a slightly different way now but still relaying on a mat by mat technique. Sorry it took so long for me to reply :sweat_smile:

this is blender 3.0.0 btw