Flat objects phasing in and out.

So in my game, I’m attempting to add a flat flag object That’s hanging on a wall, the problem is in being a great distance away from it the object flickers in and out with the wall behind it, is the potentially a way around this?

whats your camera clipping settings? increasing the low/start clip to 0.2 (20cm) is a good value

sounds like z fighting , you flat object (plane ?) is to close to the wall, move it out a bit.

Yes but that’s how its supposed to be, and I have to move it quite a ways away before it stops.

Thanks that worked… oddly enough.

its a precision thing, not sure why myself. the higher the low clip, the better the distance. but to high isnt good for close ups.