Flat Rendering?

I need to create a final render that looks like the picture below. Does anyone have any suggestions on the renderer, lighting, and materials on how I might achieve this? I am trying to make it as procedural as possible. Thanks for any help!

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This is something the workbench renderer would be well suited for. Use basic colored textures, no AO, edge, or cavity shading, and the shadows on, set at a steep angle.

Maybe just Emmission shader and one texture?
And camera set to orthographic (but you know that).

I think you should use srgb color instead of filmic. You can change under color managment tab. Also you can use orthographic camera. :crossed_fingers:

Quick one in EEVEE:

All good ideas and ones I’ve considered, thank you. The only problem is that I am making an interior scene with a closed roof and 4 walls and many rooms. This makes using a sun lamp very difficult for lighting the scene. What do you guys use as far as flat shaders go?