Flexi Bezier Tool

I did not quite understand that. If you mean drawing on the surface of the mesh, that requires calculating curve intersection, which is not currently part of the toolkit. So maybe, this will be included when (or if :slight_smile: ) the boolean operations (like union / intersection / diff) are implemented.

As of now, you can draw on individual faces of the mesh and also edit the Bézier or handle points to make them snap to these faces.

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