Bit of a puzzle here. I’ve got an animation I’m working on where I have an object with hair particles. When I use a force field with the hair particles, they behave like I would expect, flexing and bending in the wind while they remain anchored to my main geometry.
However, when I change the type of particle from path to object, my new geometry has absolutely no flexing at all… just still as a board hair particles…
Is there a way to change from path particle to object (or group) and retain that flexibility? I’ve tried working with softbodies and some other physics settings and oh my…
If anyone has any advice on how to accomplish this if possible, I’d really appreciate it.
Thank you all!