I have a problem while making an space animation. In my short animation you’ll see the earth planet, the moon and the sun. The sun is a simple lamp combined with a single-point-mesh with material halo additionaly with lens flares.
When the camera flights arround the earth and the sun becomes visible the halo flares are also visible … so far so good. But it seems that the halo material changes the halo intensity in every frame of the animation. It looks like a flickering in the animation.
Pls look here to see what i mean:
Do you have an idea what this could be?
Thanks a lof in advance.