I am working on a flight simulator. Currently I have lift calculated on the velocity of the plane and surface area of the wings. Velocity is calculated by the throttle, terminal velocity, and stall. It takes off and lands great. For some reason I am stuck on turning!! If the plane rolls left it needs to yaw left as well. I just don’t know where to pull the numbers for the amount of roll in order to calculate the yaw. Because even if you let go of the keys and the plane is rolled a certain amount it will still continue to yaw based on the roll amount.
I was thinking of using getOrientation() ?
If so, how can I get the right number for the amount of roll?