Flip a UV Face? Possible?

When modelling something and the mesh faces isn’t the way I want them to be, can I flip them so that they are at the opposite side?
http://img127.imageshack.us/img127/6654/eekxa3.png

Cheers!

JohanSturk,

In edit mode, select all verts, then ctrl-n…recalculate normals outside.

Best of Luck!

Or just select the ones you want to flip and hit W for a menu, select “Flip Normals”

Smurf-yeah! Thanks guys… I’ve really been wanting to know this for some time! :smiley:

Cheers!