Flip Fluid Artifacts

How to get rid of artifacts

Put on a smooth modifier and up the repeats

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In the Flip Fluid Surface tab there are a few settings which might help (Subdivisions, Smoothing).

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What I’ve played on Flip Fluids, instead of using viscosity, try first to adjust PIC/FLIP higher. That gives more smooth and less artifacts with higher viscosity.

If that doesn’t help, try adjust smoothing.

Adding subdivision more to 1, should be last option. It takes a lot of memory and slows down rendering and gives lower accurancy than just using higher resolution in baking.

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Thanks man,
I have adjusted the PIC/Flip value, It helped me…
but I want more smooth mesh, will you please tell me the another way.
I am working so hard to that smooth flow,
I want to show Chocolate Dripping from the Product…

yes I have done that,
The Image that I have uploaded, i have kept the factor: 1, and Repeat : 50
but still I am getting these bumpiness

The repeat doesn’t go above 30 so you’re probably using the wrong smooth modifier
image
Keep the factor at 0.500 and just up the repeats

edit: never mind it seems like you can go above 30 if you insert the number manually instead of sliding

Also have you tried rendering it with lighting and materials etc? usually those artifacts are hardly noticeable once you do that, unless you’re doing a micro shot and even then it’s not as bad as it looks in the viewport with a matcap

thank you… for the reply,
I have done lot of research on flip fluid I got my answer I have changed the values of Sheeting and played with substeps value in Advance setting.
It took a lot of efforts to do that…
Thanks everyone for helping me out

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