I have some struggle acheving the bow wake in the reference photos. it seem like it stabilize into 2 distinctive V shape wave unrealisticaly far away from the forward the bow and those wave extend more than i would like to the side of the ship (in contrary of the reference photo) .
*Sorry for the quality can only post 1 photo as new user.
i tried many other set up and it always lead to the same kind result. I varied the speed (in the realm of reality for this vessel 4-12 knots (2-6 m/s)) and the water level , the resolution, flip/pic ratio, obstacle friction, domain size. I don’t know what to try now and would glady appreciate any advice.
Hi, from the image it looks like hull of the ship is poking through the bottom of the domain. This is okay for the simulator, but may be causing the wake ahead of the ship as well as the wide spread.
My first guess at an improvement would be to lower the floor of the domain so that the liquid has a thin layer of free space underneath the hull. If the liquid is not able to flow underneath the hull, it will displace liquid forward as well as push liquid to the side more forcefully, resulting in a wide wake pattern.
Tips for optimizing baking speed - Tip: for testing, lowering the default FLIP Fluid Surface > Subdivisions value to 0 will speed up simulation during testing while still being able to see the wake details.
I guess @RLGUY pointers will solve it, otherwise just increase the boat speed or fluid speed until the V shape is correct, kind of silly but should work if you don’t need consistent/realistic speed with other fore/background objects.
Hi. I have been working with a scene for a few days. Yesterday I do not really know what happened, but I stop being able to see the whitewater particles in the render. I do see the wire ico-sphere in the viewport but not in the render. I tried removing the add-on and re-installing it…but that does not seem to affect the scene either. I also tried scaling up the particles, but nothing…
The render I get when I do it via the command line tools is not exactly the frame I want. I set my timeline to be from 75 to 75 (75 the frame I want). But it gives me a different frame. I might be missing where to set the frame I want in FLIP. Still, I can not see any particles:
Ok, I am not sure why now it worked out again. So I finally could render the whitewater particles. Unfortunately, I am not sure what did I do to get them back. Thank you for your help.