Hi Folks,
I’m trying to flip the uv’s on a uv’ed import from ZBrush.
Whilst I can flip the uv’s i.e rotate them 180 degrees I am doing so it seems in their local position i.e they are rotated but still at the bottom of the uv grid.
I need the uv’s to be rotated 180 degrees but so too their position to be mirrored in relation to the uv square i.e rotated 180 and at the top of the uv grid as if you have spun a square of paper.
Help greatly appreciated on this matter.
Blender 2.74 using cycles.