Hi everyone, I tried a more artistic approach to make a presentation for a piece of furniture.
Well, I’m pretty happy of the result
Nice scene and nice texturing! It’s also great to find the default cube still hanging out there
Are your textures procedural/raster or mix of both?
Well done and you can be proud of this in every aspect.
Hello
Nice work,
note that your displacement heightmap have a pixel depth problem!
you can resolve this issue by choosing better image depth format such as 32bit exr (instead of 16bit png i guess? or even JPEG ?)
Cheers
Thank you man ! Most of the textures are image based. There’s only a voronoï texture for the sand.
Much appreciate, thank you
Ahhh thank you man, actually the displacement is a 8 bit .png. I was wondering why do I have this stange effect on the sand while I don’t see it in the render viewport. I will try with another map
going for 16bit might resolve the issue,
but top notch is going for a 32bit exr heightmap
Note that you won’t be able to convert 8bit to 16bit just like that i don’t think that pixels will interpolate correctly, the raw footage itself needs to be of high depth
Cheers
I made the test to see the result by simply saving the 8bit .png in a 32bit ERX file.
It slightly reduces the effect but it also changes the height of the displacement.
In anycase I think saving the map file in another mode does not give “correct” result.
Many thanks man
I featured you on BlenderNation, have a great weekend!
Thanks a lot Bart, have a nice day !
I am drawn (ha,ha) to what I see as opposites that are attractive (to me). You have concrete/wood, desert with vegetation and a blue sky with clouds to keep it company! Made and organic forms, one floating above the other! Very Nice! Oh, and then there’s geometry and symmetry too.
Such a nice description ! Thank you