The Schneider Trophy for seaplanes had some cool planes back in the 1920’s.
If you saw films such as “Porco Rosso” - Anime, you know what I mean.
So this is (to be…) my 1920’s racing floatplane. Missing proper floats, tail, struts, and the other half of everything!!, but already recognisable as a plane.
Not to be a replica, but a fantasy inspired by that era. BTW, the large grille is a radiator: air in by front of engine, out by sides of fuselage. The real Schneider racers had lots of trouble with excessive heat, and had radiators all over the structure.
Used some of Sonix materials, tweaked and adjusted. Tks.
Floats are done, now for cockpit interior and some refinements. Still to be textured, the materials are there just to get the feel of the plane. Later it should have a bit of wear’n tear.
Sonix - The rivets are modelled: dupliverted spheres in a copy of the plane’s mesh. Deleted vertexes where I don’t want to have rivets.
Yeah, forget the ‘wear and tear’ stuff. Anyone who owned this plane, who didn’t immediately land and wash the thing with champagne the moment a bird pooped on it, would deserve to have it taken away!
… and given to me, of course!
This is a cool model, and the new paint-job improves it. I, too, would like to know how you did the rivets.
The last post with yellow plane has that covered: Dupliverted spheres.
You probably know this, if you parent an object to another and press “dupliverts” button, a copy of the first is placed in every vertex of the second.
So a copy of the plane’s fuselage was edited to remove most vertexes, leaving only the ones where I wanted a rivet. Dupliverts were made and placed over the original fuselage.