This scene was inspired by Monster Hunter’s “Flooded Forest Map”.
great project!!! keep working
you will use the fluid simulation, will not you??
Yes. I’m now populating the scene with nature scenery.
I can hear the slumbering Duramboros…
I managed to get a decent lighting. I’m creating more plants and also looking for ready made ones.
Mekong River, south of the forest.
Check my YouTube channel if you are looking for Blender tutorials.
The scene could use some moderate blending of the water and mud materials.
You wouldn’t really need to change the water, but you could use a vertex color channel as a mask to increase the glossiness of the mud nearest the water and reduce the visibility of the edge.