Hi everyone,
This is my latest work, a still image, created with Blender and GIMP, rendered with the new Cycles render engine, added last year to Blender. It’s all about the fluid here, i’ve played quite a lot with the fluid simulator from blender, a really fun and good tool. Post-production in GIMP, but the depth of field is straight from Blender, it’s not a post-production effect.
I actually thought of creating this while doing fluid tests for my other project, a small river. I want to create a short realistic animation of a flowing river, in an idyllic mountain forest and i was testing with this scene different settings for water density etc…, particles settings. I liked the latest test that i did and i thought, why not go from there and create something nice with a photographic feel. It was my first contact with Cycles and after around 5-6 hours of tweaking, i left this last night for around 6 hours to render, 1000 samples at 2560 x 1090.
I hope you like how it turned out.