Flow

Hi everyone,

This is my latest work, a still image, created with Blender and GIMP, rendered with the new Cycles render engine, added last year to Blender. It’s all about the fluid here, i’ve played quite a lot with the fluid simulator from blender, a really fun and good tool. Post-production in GIMP, but the depth of field is straight from Blender, it’s not a post-production effect.

I actually thought of creating this while doing fluid tests for my other project, a small river. I want to create a short realistic animation of a flowing river, in an idyllic mountain forest and i was testing with this scene different settings for water density etc…, particles settings. I liked the latest test that i did and i thought, why not go from there and create something nice with a photographic feel. It was my first contact with Cycles and after around 5-6 hours of tweaking, i left this last night for around 6 hours to render, 1000 samples at 2560 x 1090.

I hope you like how it turned out.


pretty good-looking result. nice work.

Thanks Ninthjake, i replied to that thread. I should be able to provide him with around 300 frames of simulation, if he agrees. And i would fix the clipping issue, 2 glasses indeed go through the plane.

About the bowl water, in movement it’s spot on, to fast to be mistaken to be “pool water” :), here are some previous tests done with this scene and other scenes, just viewport previews:

God’s creation :open_mouth:

Very nice work! :wink:

Nice work, but there are some black dots on render.

Excellent lighting, shading & compositing!
(Water needs a foam).

Thanks guys, i’m happy you enjoy it.

Black dots are really fine spray, i guess i could leave it even more to bake, especially now on my new GTX 560, would make the render a lot cleaner, since 5 hours with this would be 20-30 hours on my cpu.