Art is supposed to reveal beauty. I made a flower that transforms into a heart and back. There are no polygons or textures used for this render. It is all 100% procedural volumetric math that shows the relationship between flowers, hearts, reproduction and life. Isn’t it beautiful? I simulated this mathematically only with resonant waves of volumetric light!
Instead of modeling an object with polygons and setting up the “light sources” in blender, I did not add a light source, but am modeling the physics of light as a network of waves within a volumetric domain of space. Reality itself is a network of connections between separated objects like wires, except the wires are invisible like magnetic field lines.
In physical reality, light is a spectrum of resonant coherence that works with nodes or “matter” that forms patterns of structure within a volumetric space. There are no polygons in physical reality. Light and matter both operate like a vector because both have position and direction. The big question is whether matter itself is just nodes of waves.
Some of my computer simulations may “shed light”…or matter.
The very atoms of your body are resonating with an electromagnetic spectrum of energy all around you from the nuclei of nuclei, galactic core to atomic core. Each atom or chemical in your brain that chooses or invites certain wave frequencies of experience is connected to a universal network of wave interaction that all resonates with itself and forms memories separated by wavespace. It is dependent on a central origin of energy because every level is connected to every other level. The central origin of energy is like the nuclei within the nuclei. Glowing self illuminating atomic nuclei within a glowing self illuminating star within a self illuminating galactic nucleus. I don’t want to start anything or cause any trouble, but maybe we are doing computer light simulated graphics all wrong. Instead of modeling the structure of matter “polygons” we should model light physics to produce the wave structured “matter” that reflects into a unified field that can be extremely complex, but extremely efficient to compute because it is an optimized way. It appears to be the most efficient because it balances memory and compute at a 1:1 ratio where they both scale in proportion together for a required demand. It remains more balanced and removes bottlenecks. It allows for extreme levels of detail at extremely distant scales that can all be run in real time. Here is some of my other work using the same method:
Some of you may be thinking I have figured out what the “gods” know.
No, I have only figured out that reality is defined by structure and structure is only defined with cycles of differing interacting wavelengths. Its a very basic concept that most people overlook. I have only produced a simulation of the effect on a computer, it is not real. The origin of the real universe comes from a God who is not you or me because if anything comes from us, something had to have been given to us first. This simulation only comes from me because I was given blender, but also a life to be a conscious part of. Things exist and the universe doesn’t fall into entropy and disorder because there must be a God that sustains coherent wave structures to allow for meaning and consciousness. The ability you have to find structure and read the letters of this post is only possible because of conscious life in you. Brainwaves, blood waves, energy waves.
I featured you on BlenderNation, have a great weekend!






