Fluid/Cloth collision help!

Whenever I try to take a ball and drop it into water or a cloth the ball hits the original object.
For example, say I make a box and make it a fluid and take a ball and drop it, it stops on the box and the fluid is like 2 units below moving around. However if other fluid is being pored in then it splashes. This also happens with a cloth. I put the collisions on the ball and make it a rigid body.

You sound like you’re mixing the game engine physics and the fluid simulation. They live in two different worlds. If you want to drop a ball in some fluid, you can either bake the movement in the game engine or just keyframe animate it moving into the fluid.