Hiya, I’ve made a pipe lemniscate with a ball that I want to push liquid around in a loop. The particles appear to be pushed by the ball, which is set as a collision effector, but will ignore and go through the pipe which is set the same way. Most information I’ve found suggests fiddling with resolution and solidity, but this hasn’t worked so far, and the particles in the viewport keep disappearing with changes. I’d really love it if someone can point out where I’m going wrong, I feel I’m missing something obvious.
Welcome!
You might have better luck creating a second collision object that doesn’t get rendered. Duplicate the object, give the copy a lot more thickness and make that your collider instead. Make the copy invisible at render.
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I’d try the simulation at a bigger scale also. Try to scale everything by 10 (and APPLY it before run the sim).
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