Fluid Object for Water Animation(Troubles)

So I’m following the tutorials and I have gone through the Creating Basic Water Animation tutorial, and when I finish the animation, bake and export, I end up with a box-shaped water blob, which drops into my Domain and splashes about… but the problem is that the box that housed the water still remains.

Now, after just writing this, I find out after you bake the fluid, you can remove the original water source/object. But is that the way it is always done? Or can you make the water source invisible to the render from the start?

It’s ok if this is the way it’s done, but I’d sure like to get this started in the right direction if I’m missing something.

Have you tried making the objects non-renderable? This can be done through the Outliner.

Honestly I haven’t. I’m almost positive that I can though. Hmm… My domain has automatically become non-renderable, in fact, it seems to not exist now that I’ve baked. I was wondering if it’s normal that one of the fluids objects would disappear and the other not.

Can’t wait to upgrade my iBook G4 to a MacBook Pro, took me over 20 minutes to make 20 frames lol. (but that was also with refraction involved).

Ahhh, I entered edit mode and the domain became visible again. Gotcha. Starting to figure more out. Loving it!!

highlite the box press m and set it to another layer

Yeah I’m figuring it out :slight_smile: My next focus now is to improve at sculpting and learn some more animation tricks. I’m running on a iBook G4 so I may have to limit my model complexity :frowning:

This forum rocks guys, such a big help!