Fluid sim doesnt consider animation

Hey there, anyone an idea why the Fluid Sim doesn’t consider the animation?
https://gph.is/g/EvYNvM5

this maybe?

EDIT:
Also make sure the modifier stack of that bended cillinder has the right order. Modifiers on top are executed first, so you want the fluid sim be after the armature(or whaterver bends it)

YES!!! thank you!!! whoop whoop!!! :partying_face: